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Will O’ The Fox
Will O’ The Fox was my sophomore game project. It's an environmental platformer developed in an entirely custom C++ game engine.
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• Collaborated in a 13-person team responsible for developing a custom game engine with no middleware.
• Attended 30+ tech meetings; participated in pair programming sessions and code reviews.
• Co-wrote the graphics engine architecture, including textures, sprites, and serialized tilemaps.
• Created and implemented a custom particle emitter from scratch, compatible with game objects.
• Implemented a polymorphic behavior system in an ECS environment, and an OpenGL and SDL framework.
• Co-created pipeline allowing artists, designers, and sound designers to import assets into the engine.