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Stardust in Retrograde

Project type

3D Platformer

Engine

Unreal Engine

Date

May 2024

Stardust in Retrograde was my junior game project, a 3D platformer developed in Unreal Engine 5.2.1.

• Acted as Quality Director on a team of 17 to develop a game in a demanding environment.
• Enforced quality standards to ensure the project was completed in accordance with milestones.
• Assisted programming enemy AI with two others on a strike force, including behavior trees and custom functions.
• Contributed to the prototype iteration of the player dash ability.
• Conducted weekly playtest reports, relaying feedback to team.
• Maintained quality assurance documentation to align with key milestones.
• Attended weekly meetings with directors to ensure project progressed on schedule.

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