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Procedural Race Tracks

Project type

Procedural Generation

Date

August 2023

Engine

Houdini

Indie-Pixel's website

An entirely procedural generated race track simulation, developed alongside a 25 hour Indie-Pixel course. The project was completed in Houdini and Unreal Engine.

• Reviewed how to create procedural 3D models.
• Learned how to seamlessly integrate Houdini HDAs for use in Unreal Engine.
• Developed textured terrains to accent game world, including landscapes and foliage.
• Created numerous assets, including race tracks, tire stacks, bumpers, and guard rails. Each asset has a procedural design, adapting dynamically to user input.

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