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BoundSea
BoundSea was completed during a 2.5 day game jam. I assumed the role of Creative Director and Gameplay Programmer.
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• Helped lead a team of 20 people to develop a game in a fast-paced environment.
• Regularly met with fellow leads to ensure that the project was completed in a concise time frame.
• Programmed parallax, ball movement features, and shark and frisbee behaviors.
• Composed a centralized Game Design Document for teammates.
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