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BLAMetry!
BLAMetry! was my first-ever game, developed during my first semester. It's a twin-stick shooter developed in DigiPen's in-house C Processioning engine using the C programming language.
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• Developed key gameplay systems, including enemy AI, UI and HUD elements, enemy behaviors, win/lose states, score and combo logic, etc.
• Created the ship bullets mechanic.
• Implemented custom power-up behaviors:
◦ Timer: slows enemy velocity upon circle-to-circle collision.
◦ Bomb: eliminates all enemies, tallies score and combos.
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